Session 16 - 04MAY2025
Attendees
- Tim ✅
- Walter ✅
- Erica ✅
- Jin ✅
- Nick ✅
- Alex ❌
Copy/Paste Source: ✅ ❌
Recap to Current Situation
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We find ourselves in the Zotogeus League and go about finding a local treasure hunter named Anje. After some gallivanting around town we get a lead that there are some small draconic creatures (kobolds) that Anje is going to lead us to. We end up attacking the kobold camp and killing all but a couple that we leave alive.
Session Notes
Erica begins interrogating the creature that she kneecappedThey try their best in very broken Common that the orb is "us" gesturing to itselfTo try to communicate better, Jin attempts to communicate telepathicallyJin is able to deduce that the creature means that the orb doesn't belong to us, it is their people's treasureThe creature is able to tell us who currently has the orb, but said that we wouldn't want to meet herThey describe her as the great mother and the strongestWe decide to ask for more information about "The Great Mother"She is very largeShe lives beneath the earthShe grants all these creatures a "gift" of draconic lineage (probably by converting them to Kobolds)
We end up healing the two kobold. The main one we have been talking to is named Ugri. The other is Vokku.We decide to investigate the camp before heading outWe find 4 total (1 for each of us) potions of Cure Light WoundsNick picks up a +1 shield (but he can't use his Cleric abilities while wielding it due to having the wrong holy symbolfixed by Erica)We also pick up a scroll of Guiding BoltWe also get ~50 gold eachNick decided to give his cut back to the kobolds as part of reparations
During the search of the camp, we find one of the tents is better furnished than the othersThis tent has a rug that covers a hole with a ladderWe decide to rest before heading down the ladder and going to The Great MotherErica attempts to affix Nick's holy symbol to his shield and is successful after a dope rollNext day, Vokku has organized the camp and is in the process of burying the deadUgri joins us as we descend the ladder and head undergroundThe tunnel is heading deeper and deeper as we goEventually we reach a large chamber. There are other small holes entering the chamberUgri warns us that when we meet The Great Mother, we should be respectfulWe head down one of the small holes in the chamber and make our way down a different tunnelEventually we reach another large chamber that is actually litThe room is filled with ~100 kobolds that are chanting and gesticulating towards a large creature in the front of the roomThe creature is something similar to The Archivist in that they are part dragon/part personThey are larger than The Archivist (huge, ~15 ft), but their dragon and human portions are all kind of mixed up and weirdWe head further into the room, to have an audience with The Great Mother, telling Ugri thanks for taking us this farAs we enter the room, Erica deploys Boobo to do some aerial reconThere are exactly 53 kobolds in the chamberThe Great Mother is seated on a stash of shiny objects (looks like treasure)
We decide to approach The Great Mother with a ruseWe claim that we are from The Republic of Acium and searching for a group of mercenaries that were members of The Red Omen that were causing troubleWe are searching for leads on The Red Omen due to the Zotogeus league being a haven of lawless mercenaries and offering a warning to her about The Red OmenErica explains all this to The Great MotherThe Great Mother replies in a large booming voice that she doesn't know who we are speaking aboutIf they come by, she will grant us power to deal with them
Jin asks The Great Mother for her name and more of her history to learn more about herShe says her name is Hurle, Protector of Creatures and she has always been what she isWe tell her that we are seeking out the audience of Nibenah nextShe doesn't really react and just spouts basically the same line about communing with her
Erica asks if she has any magical items to provide to us to help us on our journeyA small kobold runs up to us carrying a brooch that depicts a small porcupine or hedgehogIf you are wearing this, and somebody is trying to touch you, they take some damage due to your spiky hair
We decide to head back to The Archivist, but before we go, Nick checks out the surroundings with Detect MagicAll the kobolds have the effects of transmutation magicThere is a giant glowing orb inside the body of The Great Mother
As we turn to leave, 10 kobolds block our pathShe insists that we commune with her before we leave, or we don't leave at allWe decide to try to make a break for itNick casts Thunder Wave on the kobolds blocking our path and they all dieWe bolt down the tunnels to escape, with Jin casting magic to slow down the people behind usWe manage to break out of the tunnels and make it back outside to AnjeWe then head back to the town of LonteThe weather is....a bit windy and pleasantly sunnyWe decide to try to intimidate Anje into not going after The Great Mother on his own and are seemingly successfulWe strike a deal with Anje...he is going to recruit help on his side to deal with the Kobolds as long as we can deal with The Great MotherWe head back to The Archivist and relay this information to himHe says that he is not familiar with this entity and that the only way to retrieve the orb is to cut it out of her and remove itHe can offer us something to help usA small stone in the shape of a cat's head called The Stone of Good Luck (+1 on saving throws and ability checks)A blue cloak with chain mail embroidery (+2 to AC)A pocket watch with an engraved triangle (clockwork aulet, automatically roll a 10 in an attack roll)
We decide to get the stone of good luck and give it to Jin