Session 16 - 04MAY2025
Attendees
- Tim ✅
- Walter ✅
- Erica ✅
- Jin ✅
- Nick ✅
- Alex ❌
Copy/Paste Source: ✅ ❌
Recap to Current Situation
-
We find ourselves in the Zotogeus League and go about finding a local treasure hunter named Anje. After some gallivanting around town we get a lead that there are some small draconic creatures (kobolds) that Anje is going to lead us to. We end up attacking the kobold camp and killing all but a couple that we leave alive.
Session Notes
Erica begins interrogating the creature that she kneecapped
They try their best in very broken Common that the orb is "us" gesturing to itself
To try to communicate better, Jin attempts to communicate telepathically
Jin is able to deduce that the creature means that the orb doesn't belong to us, it is their people's treasure
The creature is able to tell us who currently has the orb, but said that we wouldn't want to meet her
They describe her as the great mother and the strongest
We decide to ask for more information about "The Great Mother"
She is very large
She lives beneath the earth
She grants all these creatures a "gift" of draconic lineage (probably by converting them to Kobolds)
We end up healing the two kobold. The main one we have been talking to is named Ugri. The other is Vokku.
We decide to investigate the camp before heading out
We find 4 total (1 for each of us) potions of Cure Light Wounds
Nick picks up a +1 shield (but he can't use his Cleric abilities while wielding it due to having the wrong holy symbol fixed by Erica)
We also pick up a scroll of Guiding Bolt
We also get ~50 gold each
Nick decided to give his cut back to the kobolds as part of reparations
During the search of the camp, we find one of the tents is better furnished than the others
This tent has a rug that covers a hole with a ladder
We decide to rest before heading down the ladder and going to The Great Mother
Erica attempts to affix Nick's holy symbol to his shield and is successful after a dope roll
Next day, Vokku has organized the camp and is in the process of burying the dead
Ugri joins us as we descend the ladder and head underground
The tunnel is heading deeper and deeper as we go
Eventually we reach a large chamber. There are other small holes entering the chamber
Ugri warns us that when we meet The Great Mother, we should be respectful
We head down one of the small holes in the chamber and make our way down a different tunnel
Eventually we reach another large chamber that is actually lit
The room is filled with ~100 kobolds that are chanting and gesticulating towards a large creature in the front of the room
The creature is something similar to The Archivist in that they are part dragon/part person
They are larger than The Archivist (huge, ~15 ft), but their dragon and human portions are all kind of mixed up and weird
We head further into the room, to have an audience with The Great Mother, telling Ugri thanks for taking us this far
As we enter the room, Erica deploys Boobo to do some aerial recon
There are exactly 53 kobolds in the chamber
The Great Mother is seated on a stash of shiny objects (looks like treasure)
We decide to approach The Great Mother with a ruse
We claim that we are from The Republic of Acium and searching for a group of mercenaries that were members of The Red Omen that were causing trouble
We are searching for leads on The Red Omen due to the Zotogeus league being a haven of lawless mercenaries and offering a warning to her about The Red Omen
Erica explains all this to The Great Mother
The Great Mother replies in a large booming voice that she doesn't know who we are speaking about
If they come by, she will grant us power to deal with them
Jin asks The Great Mother for her name and more of her history to learn more about her
She says her name is Hurle, Protector of Creatures and she has always been what she is
We tell her that we are seeking out the audience of Nibenah next
She doesn't really react and just spouts basically the same line about communing with her
Erica asks if she has any magical items to provide to us to help us on our journey
A small kobold runs up to us carrying a brooch that depicts a small porcupine or hedgehog
If you are wearing this, and somebody is trying to touch you, they take some damage due to your spiky hair
We decide to head back to The Archivist, but before we go, Nick checks out the surroundings with Detect Magic
All the kobolds have the effects of transmutation magic
There is a giant glowing orb inside the body of The Great Mother
As we turn to leave, 10 kobolds block our path
She insists that we commune with her before we leave, or we don't leave at all
We decide to try to make a break for it
Nick casts Thunder Wave on the kobolds blocking our path and they all die
We bolt down the tunnels to escape, with Jin casting magic to slow down the people behind us
We manage to break out of the tunnels and make it back outside to Anje
We then head back to the town of Lonte
The weather is....a bit windy and pleasantly sunny
We decide to try to intimidate Anje into not going after The Great Mother on his own and are seemingly successful
We strike a deal with Anje...he is going to recruit help on his side to deal with the Kobolds as long as we can deal with The Great Mother
We head back to The Archivist and relay this information to him
He says that he is not familiar with this entity and that the only way to retrieve the orb is to cut it out of her and remove it
He can offer us something to help us
A small stone in the shape of a cat's head called The Stone of Good Luck (+1 on saving throws and ability checks)
A blue cloak with chain mail embroidery (+2 to AC)
A pocket watch with an engraved triangle (clockwork aulet, automatically roll a 10 in an attack roll)
We decide to get the stone of good luck and give it to Jin