Session 2 - 14OCT2023
Attendees
- Tim ✅
- Walter ✅
- Erica ✅
- Jin ✅
- Nick ✅
- Alex ❌
Copy/Paste Source: ✅ ❌
Recap to Current Situation
- Group
isfinishedall togetherquest andisgotlocatedonatretainera town called Raedan inwith thenationCouncil ofAciumFew TherFiguringgroupoutarewhatattoandoinnfromcalled The Sword and Board run by a retired mercenary
hereTheGroupgroupleveledis tryingup tosearchLevelfor powerful magical artifactsBeginning status:Long rested with full health
2
Session Notes
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EricaTheandgroupWalterhasare part of a mercenary guildPicked up Nick along the road on the way to RaedanJin is along for the ride, but is not very talkative
Group decidesdecided to go totheRizz'sCouncil of the Few to learn more about a potential lead on some old ruinsCouncil keeper tells group about ruins a couple days walk north of town that was recently discoveredPromised reward of 10 gold per person with chance for more if valuable artifacts are foundGroup sets out to the ruinsFirst day passes uneventfully as they travel through grasslandsEvening falls and Walter takes first watch and will switch off with JinWalter hears varmint noises during the night, thought he saw a shooting start, switches off with JinJin sees what looks like a boar moving through the grassJin casts minor illusion to make flames appear near where he saw the boar-like thingThis causes a yelp to sound out and some cursing in an unkown language (table talk: Goblin language)This causes the thing to move away from JinJin wakes up Nick and and lets him know about what he sawNick runs in the direction of the noiseNick catches up to a suspiciously well dressed goblin, causing the creature to fall down and beg forgivenessNick brings the goblin back to the group as they are woken upProvisions
The group confronts the goblin to find out more infoHe claims that he is being paid by Rizz to conduct market research on mercenaries by following themJin threatens the goblin and the goblin fesses up that he is lying, but starts panicking thinking that his mind has been readHe is actually working for Rizz, but was actually following the group to scavenge the ruins behind the groupThe group allows Cloc to join the group on this tripCloc grants the scout of the group advantage on checking for and disarming traps that we encounter
Rest of the night happens uneventfullyGroup continues the next day towards the ruinsOn the second day, group comes across a geographical landmark....a small knoll ~4 ft in diameterJin investigates the knoll and notices the ground is softer at one point, when pressure is applied there, the dirt gives way and there are stairs revealed going undergroundErica creates a fire magically at the base of the stairs, illuminating an antechamber at the base of the stairs in front of stone doorsJin decides to push Cloc down the stairs, but Cloc catches himself and he proceeds down and makes it to the bottom safelyNick decides to charge down the stairs after Cloc, the rest of the group followsThe stone door in the room is a giant monolith that appears seamlessVases are at either side of the door, containing flowers that appear gray/colorless, but not dried/deadNick checks out the flowers, but as he approaches, his breath is enough to cause the flowers to crumble into ash, with a sulfurous smellJin checks the remains of the flowers for traces of magic, decides that no magic left by the flowersErica investigates the flowers for signs of magical tools, determines that the flowers were dried out completely at a molecular levelWalter bangs the door to see what happen, rolls a nat 20Cracks start to form and the door gives way
We have solved the door puzzle!Jin looks through the door and sees a room made of stoneThe room is 20'x10'Along the perimeter of the room, funerary slabs are arranged, 6 in total
Erica magically creates a bonfire in the room, burning away cobwebs from the roomNick pushes the door openCloc tentatively walks into the room, nothing happens and signals that the room is clearWalter walks into the room and bangs the door, knocking the door off its hingesNick uses Firbolg Magic to cast Detect MagicHe sees that there is a faint green light coming from the far side of the closed doorGreen light indicates that it is from the school of Necromancy
Erica investigates the slabs and finds a switch on the lip of the lidShe presses the switch and the lid lifts and then slides into the wallInside is a skeleton...that is just a skeleton, not imbued with magic of any kindWalter walks up to the skeleton and smashes the skull of the skeletonCloc jumps into the sarcophagus and starts stuffing his pockets with stuffAfter a threat from Erica, he shows the group he has just grabbed a couple rings and finger bonesThe group opens the rest of the 6 sarcophagi, finding four other humanoid skeletons and 20 gold worth of non-magical objectsJin threates Cloc into laying down in one of the empty sarcophagi in a burial poseNick lays down in the other empty sarcophagus
Jin determines that there is not really any mechanical way to trigger the coffin to closeThe group pushes open the door and Erica and Jin peek throughThey see a landing of some kind with stairs that continue down...but can't see walls or a ceiling
Cloc moves into the next room as Erica moves her bonfire into the next roomCloc is scared as he looks back toward the group and the group hears a noise similar to bones crackingCloc says that he sees two heads and starts running back to the group, clinging onto Walter in fearNick casts Hidden Step to sneak into the room unseenOnce in the room, he sees two skulls in the room looking at the doorway, they do not react as he passesWalter decides to try walking into the room, the skulls follow him with their gaze as he walks aroundErica walks into the room, one skull looks at Erica, one at WalterThe bonfire and torch is extinguished, but the skulls still follow Erica and Walter with their gazeErica and Walter decide to continue down the stairs to try to get out of the range of vision of the skullsAfter ~60 feet, the skulls resetThe group makes it through 2 at a time and are on the stairway down further in to the cavernWalter and Erica make a glowing rock and Walter throws it down the stairs, watching it tumble down for an additional 100 feet before coming to a rest on a stone floor at the base of the stairsThe group decides to at least go to the bottom of the stairs to see what is there before deciding whether to head back or notAt the base of the stairs is a large clearing which has what looks like a stone building 2 stories tallThe stone seems to be seamless, formed in the shape of the buildingAs we proceed into the space, there are more buildings visible, a whole village worth of buildingsThere are no lights in the buildings
The group decides to short rest near the base of the stairs (1 hour)During the short rest, Cloc is shuffling a deck of cards to pass the timeThe group also determines there is a slight air current in the cavernThe air is cool and humid
There are suspiciously no living things (insects, newts, etc.) in the caveAfter the short rest, the group decides to check out a building to see what is insideThe house is made entirely of stone, seamlessly constructedInside are decayed remains of furniture, and some stone furnishings
Nick racks his brain about history (history check) and is able to recognize that there are a lot of familiar features in the architecture to dwarven structures as well as elven architectureHowever, this stone is melded from a single, seamless stone, like it is grownAlso, elven architecture is made from natural materials and not stone
Going further into the village, other buildings are similar in construction and contentsProceeding further, an open area like a town square is in the middle with a large dome structure and four large doorways in the sides of the dome buildingLooking through a doorway, Erica sees sarcophagi lining the interior wall of the structure as well as an inverted dome at the summit of the buildingNick casts detect magic and the entire building is lit up with the green light of Necromancy magicThe group decides that their investigation is complete and decides to return to the surfaceNick casts a fog cloud and it prevents the skulls from following the group with their gazeJin decides to try to telepathically speak with a spell, but takes 4 psychic damage insteadThe group moves past the heads and then proceeds further out and make it to the surfaceThe group makes it back to the Council of the Few uneventfully and reports the findingsCloc left the group to go back to Rizz's provisions
Gosnold is shocked by what he hears and decides it is above his pay gradeHe writes a message to somebody which is magically delivered and the group waits a couple hours for the responseA satchel of money appears with a note where Gosnold sent his message. In it is 50 bonus gold for each party memberGosnold asks, and the group agrees, to be place on retainer for the Council of the FewThe group members are given a small pin to wear as proof of this relationshipThe group advances to level 2!