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Session 2 - 14OCT2023
Attendees
- Tim ✅
- Walter ✅
- Erica ✅
- Jin ✅
- Nick ✅
- Alex ❌
Copy/Paste Source: ✅ ❌
Recap to Current Situation
- Group finished quest and got on retainer with the Council of Few
- Figuring out what to do from here
- Group leveled up to Level 2
Session Notes
- The group has decided to go to Rizz's Provisions to follow up on Cloc following them on the previous quest
Once at Rizz''s Provisions, the group asks Rizz about why Cloc was following us
Rizz claims that Cloc was being a bit over-exuberant in his pursuit of the group
Rizz actually has a proposition for work for the group
There is a shipment she is expecting that is a couple weeks late
It was coming from the west, the village of Wudu
It was a shipment of arms
Should have taken 7 days to get here, it is now 15 days later
It was packed in several large wooden crates marked with Rizz's Provisions
The group decides to take on the quest and sets out in the Western direction
The group also decides to check in with the inn to see if there is anything Rory wants in the western direction
Rory wants cool artifacts to use as display pieces in the inn
He is aware of several burial mounds that may contain artifacts
The group lets him know that if they find anything, they will bring it back
The weather is a slight drizzle
We encounter several other caravans of goods traveling the trade route
Nick asks travelers about Eknon the Vex
He learns that there are rumors of hobgoblins causing problems in the far western region of Acium
We notice that some plant growth along the road was smashed down and is starting to grow back
The track is heading south toward the river
We follow the tracks, Nick is taking point
We reach the river and find a sandbar that is fordable by a wagon
After crossing the river, we hear some clamoring and yelling
We see four humans in leather armor that appear quite desperate and they attack!
ROLL FOR INITIATIVE!
Erica kneecaps the first bandit
Nick tries to trick them into giving up using a disguise, but it doesn't work because it was a ridiculous and bad plan
Walter one-hit KOs a bandit
Jin kills a bandit and his body begins floating away in the river
Nick knocks out the last bandit
Two dead, two alive (one unconscious, one kneecapped)
END COMBAT
The group questions the kneecapped guy for information about the missing shipment
Jin persuades the guy to be helpful
The bandit claims that our party is with "the others"
The Others here sound like a group of mercenaries that had attacked their bandit group and killed almost everybody
We find out that this bandit group did steal from Rizz's Provisions
A group of mercenaries showed up and slaughtered the bandits to take back the shipment
These bandits managed to escape
He will help show us back to his camp, but won't take us farther
The bandit camp is tucked between some hills, and there is the scent of a recent campfire in the air
15 dead bandit bodies are in the remains of the camp
We find some partially emptied boxes marked with Rizz's Provisions
Our arcana investigation revealed that one of the mercenaries cast the spell Fireball
The investigation of the battle scene revealed that the attackers were highly skilled and dispatched the bandits extremely efficiently
We manage to find 10 gp each and load up four crates on a cart
Nick decides to talk to a nearby bush and see if he can find out if there are any horses nearby
The holly shrub he is talking to shakes a little bit, leans to the northeast, shakes, and then releases a sulfuric smell
We decide to take the crates back to Rizz
However, we decide to omit the details about the other mercenary party
Rizz is happy to see us and gives us 20 GP each
We also get a 10% discount on future purchases at Rizz's