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Session 3 - 19NOV2023
Attendees
- Tim ✅
- Walter ✅
- Erica ✅
- Jin ✅
- Nick ✅
- Alex ❌
Copy/Paste Source: ✅ ❌
Recap to Current Situation
- Group
finishedfollowed questsome andveteran gotmercenaries onout retainerto the ruins north of the city of Raedan
While staking out the entrance, the group witnesses ~50 animated skeletons with
thefused Councilweapons for arms rush out of
Fewthe Figuringruins outheading whattoward to do from here
Group leveled up to Level 2Raedan
Session Notes
-
The group has decided to go to Rizz's Provisions to follow up on Cloc following them on the previous quest
Once at Rizz''s Provisions, the group asks Rizz about why Cloc was following us
Rizz claims that Cloc was being a bit over-exuberant in his pursuit of the group
Rizz actually has a proposition for work for the group
There is a shipment she is expecting that is a couple weeks late
It was coming from the west, the village of Wudu
It was a shipment of arms
Should have taken 7 days to get here, it is now 15 days later
It was packed in several large wooden crates marked with Rizz's Provisions
The group decides to take on the quest and sets out in the Western direction
The group also decides to check in with the inn to see if there is anything Rory wants in the western direction
Rory wants cool artifacts to use as display pieces in the inn
He is aware of several burial mounds that may contain artifacts
The group lets him know that if they find anything, they will bring it back
The weather is a slight drizzle
We encounter several other caravans of goods traveling the trade route
Nick asks travelers about Eknon the Vex
He learns that there are rumors of hobgoblins causing problems in the far western region of Acium
We notice that some plant growth along the road was smashed down and is starting to grow back
The track is heading south toward the river
We follow the tracks, Nick is taking point
We reach the river and find a sandbar that is fordable by a wagon
After crossing the river, we hear some clamoring and yelling
We see four humans in leather armor that appear quite desperate and they attack!
ROLL FOR INITIATIVE!
Erica kneecaps the first bandit
Nick tries to trick them into giving up using a disguise, but it doesn't work because it was a ridiculous and bad plan
Walter one-hit KOs a bandit
Jin kills a bandit and his body begins floating away in the river
Nick knocks out the last bandit
Two dead, two alive (one unconscious, one kneecapped)
END COMBAT
The group questions the kneecapped guy for information about the missing shipment
Jin persuades the guy to be helpful
The bandit claims that our party is with "the others"
The Others here sound like a group of mercenaries that had attacked their bandit group and killed almost everybody
We find out that this bandit group did steal from Rizz's Provisions
A group of mercenaries showed up and slaughtered the bandits to take back the shipment
These bandits managed to escape
He will help show us back to his camp, but won't take us farther
The bandit camp is tucked between some hills, and there is the scent of a recent campfire in the air
15 dead bandit bodies are in the remains of the camp
We find some partially emptied boxes marked with Rizz's Provisions
Our arcana investigation revealed that one of the mercenaries cast the spell Fireball
The investigation of the battle scene revealed that the attackers were highly skilled and dispatched the bandits extremely efficiently
We manage to find 10 gp each and load up four crates on a cart
Nick decides to talk to a nearby bush and see if he can find out if there are any horses nearby
The holly shrub he is talking to shakes a little bit, leans to the northeast, shakes, and then releases a sulfuric smell
We decide to take the crates back to Rizz
However, we decide to omit the details about the other mercenary party
Rizz is happy to see us and gives us 20 GP each
We also get a 10% discount on future purchases at Rizz's
We return back to the inn
The next day, we see, at the inn, a new mercenary party
A guy in a green cloak and bow
A dude in a robe (wizard?)
A woman in full plate armor (Triginta)
A possible artificer
All humans - these guys match the description from the bandit that attacked the bandit camp
Rory, the innkeeper, is intimidated by them and wants us to stick around a little bit to help keep him safe
We split the party:
Nick and Erica report to the council of the few, telling them about the potential link between the ruins and the party at the inn
The master sends out a message and thanks them
A reply is received at the Council of the Few
The master is being told to close up shop by leadership of the council of the few and that he needs to leave town immediately
The master is low-key freaking out, this is highly unusual and he doesn't know what to make of it
Nick pens another message asking for more information
A message is received in return that only has 6 words
The order of the red omen
This doesn't really give any additional information, and Gosnald (the master) doesn't really know anything else either, he pulls a scroll that he says might have more information and gives it to Nick/Erica
They then leave to return to the inn
Walter and Jin are acting as bodyguards for Rory (Walter is getting drunk)
The wizard from the other party approaches Walter
Walter and the wizard begin drinking together
Walter gives fake name of Albert
The other mercenary party leaves on good terms with Walter
Innkeeper is safe!
The group reunites back at the inn
Jin saw the other mercenary group heading North out of the town
Jin takes out the scroll received by Nick/Erica and starts to read it
The scroll is a story about those who chase after power and the consequences of doing so
Scroll is probably several thousand years old
Story tell about those that seek power, comes with a price that is too high to be paid
There were six individuals that called themselves the order of the red omen that sought such power
They all met untimely ends
We decide to go to Rizz and tell her everything we know and see if she knows anything about what is going on
She doesn't know anything about them and has never heard of them
She promises a 30% discount if the information leads to her surviving a bad event
We decide to go seek an audience with the local ruler (Vicadium)
We explain things to the Vicacadium (Malhorta al Maz)
He is concerned about the council of the few packing up and leaving
He is going to try to get more information from Gosnald
Otherwise, he will just keep an elevated alert level
The group sets off to the North on some horses to follow the group to try to get information
There is heavy rain and it is unseasonably cold (we get disadvantage on perception checks)
We manage to find the trail that the other mercenary group has left
The trail seems to be appearing and disappearing randomly at intervals (~30 ft)
Nick uses detect magic
He notices that where the tracks disappear, it glows with yellow conjuration magic
We figure out that this is probably the work of misty step
We decide to continue pursuing the other party and make our way to the entrance of the ruins
We decide to stakeout the entrance and Nick+Jin build a hunter's hide
As we are staking out the entrance, the ground starts to shake
At the entrance, 50 animated skeletons rush out and are rushing south towards the city
Their arms are actually fused with weapons and they look quite mean