Session 3 - 19NOV2023
Attendees
- Tim ✅
- Walter ✅
- Erica ✅
- Jin ✅
- Nick ✅
- Alex ❌
Copy/Paste Source: ✅ ❌
Recap to Current Situation
- Group
finishedfollowedquestsomeandveterangotmercenariesonoutretainerto the ruins north of the city of Raedan - While staking out the entrance, the group witnesses ~50 animated skeletons with
thefusedCouncilweapons for arms rush out ofFewthe Figuringruinsoutheadingwhattowardto do from hereGroup leveled up to Level 2Raedan
Session Notes
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The group has decided to go to Rizz's Provisions to follow up on Cloc following them on the previous quest Once at Rizz''s Provisions, the group asks Rizz about why Cloc was following usRizz claims that Cloc was being a bit over-exuberant in his pursuit of the groupRizz actually has a proposition for work for the groupThere is a shipment she is expecting that is a couple weeks lateIt was coming from the west, the village of WuduIt was a shipment of armsShould have taken 7 days to get here, it is now 15 days laterIt was packed in several large wooden crates marked with Rizz's Provisions
The group decides to take on the quest and sets out in the Western directionThe group also decides to check in with the inn to see if there is anything Rory wants in the western directionRory wants cool artifacts to use as display pieces in the innHe is aware of several burial mounds that may contain artifactsThe group lets him know that if they find anything, they will bring it back
The weather is a slight drizzleWe encounter several other caravans of goods traveling the trade routeNick asks travelers about Eknon the VexHe learns that there are rumors of hobgoblins causing problems in the far western region of Acium
We notice that some plant growth along the road was smashed down and is starting to grow backThe track is heading south toward the river
We follow the tracks, Nick is taking pointWe reach the river and find a sandbar that is fordable by a wagonAfter crossing the river, we hear some clamoring and yellingWe see four humans in leather armor that appear quite desperate and they attack!ROLL FOR INITIATIVE!Erica kneecaps the first banditNick tries to trick them into giving up using a disguise, but it doesn't work because it was a ridiculous and bad planWalter one-hit KOs a banditJin kills a bandit and his body begins floating away in the riverNick knocks out the last banditTwo dead, two alive (one unconscious, one kneecapped)
END COMBATThe group questions the kneecapped guy for information about the missing shipmentJin persuades the guy to be helpfulThe bandit claims that our party is with "the others"The Others here sound like a group of mercenaries that had attacked their bandit group and killed almost everybodyWe find out that this bandit group did steal from Rizz's ProvisionsA group of mercenaries showed up and slaughtered the bandits to take back the shipmentThese bandits managed to escapeHe will help show us back to his camp, but won't take us farther
The bandit camp is tucked between some hills, and there is the scent of a recent campfire in the air15 dead bandit bodies are in the remains of the campWe find some partially emptied boxes marked with Rizz's ProvisionsOur arcana investigation revealed that one of the mercenaries cast the spell FireballThe investigation of the battle scene revealed that the attackers were highly skilled and dispatched the bandits extremely efficientlyWe manage to find 10 gp each and load up four crates on a cartNick decides to talk to a nearby bush and see if he can find out if there are any horses nearbyThe holly shrub he is talking to shakes a little bit, leans to the northeast, shakes, and then releases a sulfuric smellWe decide to take the crates back to RizzHowever, we decide to omit the details about the other mercenary party
Rizz is happy to see us and gives us 20 GP eachWe also get a 10% discount on future purchases at Rizz's
We return back to the innThe next day, we see, at the inn, a new mercenary partyA guy in a green cloak and bowA dude in a robe (wizard?)A woman in full plate armor (Triginta)A possible artificerAll humans - these guys match the description from the bandit that attacked the bandit camp
Rory, the innkeeper, is intimidated by them and wants us to stick around a little bit to help keep him safeWe split the party:Nick and Erica report to the council of the few, telling them about the potential link between the ruins and the party at the innThe master sends out a message and thanks themA reply is received at the Council of the FewThe master is being told to close up shop by leadership of the council of the few and that he needs to leave town immediatelyThe master is low-key freaking out, this is highly unusual and he doesn't know what to make of itNick pens another message asking for more informationA message is received in return that only has 6 wordsThe order of the red omen
This doesn't really give any additional information, and Gosnald (the master) doesn't really know anything else either, he pulls a scroll that he says might have more information and gives it to Nick/EricaThey then leave to return to the inn
Walter and Jin are acting as bodyguards for Rory (Walter is getting drunk)The wizard from the other party approaches WalterWalter and the wizard begin drinking togetherWalter gives fake name of AlbertThe other mercenary party leaves on good terms with WalterInnkeeper is safe!
The group reunites back at the innJin saw the other mercenary group heading North out of the townJin takes out the scroll received by Nick/Erica and starts to read itThe scroll is a story about those who chase after power and the consequences of doing soScroll is probably several thousand years oldStory tell about those that seek power, comes with a price that is too high to be paidThere were six individuals that called themselves the order of the red omen that sought such powerThey all met untimely ends
We decide to go to Rizz and tell her everything we know and see if she knows anything about what is going onShe doesn't know anything about them and has never heard of themShe promises a 30% discount if the information leads to her surviving a bad event
We decide to go seek an audience with the local ruler (Vicadium)We explain things to the Vicacadium (Malhorta al Maz)He is concerned about the council of the few packing up and leavingHe is going to try to get more information from Gosnald
Otherwise, he will just keep an elevated alert levelThe group sets off to the North on some horses to follow the group to try to get informationThere is heavy rain and it is unseasonably cold (we get disadvantage on perception checks)We manage to find the trail that the other mercenary group has leftThe trail seems to be appearing and disappearing randomly at intervals (~30 ft)
Nick uses detect magicHe notices that where the tracks disappear, it glows with yellow conjuration magicWe figure out that this is probably the work of misty step
We decide to continue pursuing the other party and make our way to the entrance of the ruinsWe decide to stakeout the entrance and Nick+Jin build a hunter's hideAs we are staking out the entrance, the ground starts to shakeAt the entrance, 50 animated skeletons rush out and are rushing south towards the cityTheir arms are actually fused with weapons and they look quite mean